Curriculum Vitae
Jeffrey
Jacobson, Ph. D
333 Lamartine
St., Jamaica Plain, MA 02130
617-435-0517, jeff@publicvr.org,
http://publicvr.org and http://planetjeff.net
Ph.D, (April) 2008, Information Science at the University
of Pittsburgh.
MS, 1997, Information Science at the University of
Pittsburgh.
BA, 1986, Computer Science, University of Texas at Austin.
AS, 1984, Physics, Austin Community College.
AA, 1984, Economics, Austin Community College.
Carnegie Museum of Natural History, Pittsburgh, PA. The Virtual Egyptian Temple. (September, 2006, to the present) Jacobson, J.; Darnell, M.;
Holden, L.; Handron, K.; and Kuehne, R. The temple is
installed in the museumÕs Earth Theater, which seats sixty people within the
arc of a single curved screen, measuring 210 degrees in the horizontal. The
temple itself is a navigable 3D model suitable for guided tours. The
installation depends upon three open-source freeware projects that I managed:
CaveUT, VRGL, and the virtual Egyptian Temple itself. All are available at
www.PublicVR.org. For all three projects, I provided the design, day-to-day
management, testing and evaluation, documentation, recruitment, web hosting,
the very earliest versions of the artwork, and the earliest version of the
code. See the Leadership section for details. The temple is tied thematically to
the museumÕs Walton Hall of Egyptology, with virtual duplicates of certain
objects in the virtual space.
Gulf Coast Explorium Science Center,
Mobile, Alabama. Virtual Pompeii in A Day In Pompeii. (January-June 2007) Jacobson, J.; Polo, V.; Weis, A.;
et al. The Virtual Pompeii exhibit, which was shown at the DeYoung Museum (see
reference below) was incorporated into a larger show, A Day in Pompeii. Since
that time, I had converted the 3D artwork to VMRL format, and Polo made
significant improvements to it. Weis and I also provided supporting historical
information and advice on how to present the 3D model to audiences. The Science
Center showed the 3D model in its Digital
Theater, a partial-cylinder display measuring 120 degrees in the horizontal
and seating approximately 30 people. Both Virtual Pompeii and its host exhibit went
on tour to three other museums. For details, see http://artscool.cfa.cmu.edu/~hemef/pompeii/.
DeYoung Museum, San Francisco, California, October (August, 1995, to January, 1996). Virtual Pompeii. Burgess, L.; Loeffler, C.; Jacobson J.;
Vadnal, J.; Polo, V.; Jackson, N.; Stiel, H.; Nemec, P.; Chick, R.; Marinelli,
D.; Schussler, T.; Mount, M.; Goldwasser,
D.; Knepper, R.; Brodt, J.;
Jacobs, S.; Salzer, E.; Dohm,
N.; Allen, A.; Hudak, L.; Pietri,
R.; and Sickles, D. (1995). A virtual reconstruction of part of the ancient
Roman city of Pompeii, specifically the Temple of Isis, the Grand Theater, and
the Triangular Forum. A human tour guide brought the audience though the
virtual space, explaining it and answering questions along the way. One patron
saw the virtual environment on a Head-Mounted Display (HMD), and the rest saw
it on a large projection screen. I was both project manager and technical
manager for the project, which was staffed almost completely with undergraduate
students from various departments. I oversaw all stages of all components of
the 3D model, sound, and animation, and actually did parts of the work when the
students were unable or unavailable. See Jacobson (2005), ÒThe Virtual Pompeii
Project.Ó
Guggenheim Museum Soho, New York,
New York. Virtual Reality: A New
Artistic Medium. (September to November, 1993) Burgess, L.; Loeffler, C.; Holden, L.; Jacobson, J.; Jackson, N.; and
Yates, J. Users explored the Temple of Horus, an early virtual environment,
which supported networked interaction between users. I did all the 3D artwork,
shaping and texturing the temple in the virtual space. This was part of the
Virtual Ancient Egypt project at the Studio for Creative Inquiry at Carnegie
Mellon University.
Handron, K., Jacobson, J. (2010). Extending
Physical Collections Into the Virtual Space of a Digital Dome, The 11th International Symposium on Virtual
Reality, Archaeology and Cultural Heritage VAST (2010), A. Artusi, M. Joly-Parvex,G. Lucet, A. Ribes, and D. Pitzalis (Editors), Paris, France, September.
Jacobson, J. and Preussner, G. (2010). Virtually
Immersive Theater With CaveUT 2.5, World Conference on Educational Media (ED-Media),
Toronto, Canada, June, 2010.
Johnston, A. and Jacobson, J.
(2010). Virtual Temple, Virtual Priest, Real Experience, TeacherÕs College Educational Technology Conference (TCETC), New
York, NY, May, 2010.
Jacobson, J. (2010). Digital
Dome Versus Desktop Computer in a Learning Game for Religious Architecture. Annual Meeting of the American Educational
Research Association (AERA), Denver, CO, April-May, 2010.
Troche,
J. and Jacobson, J. (2010). An Exemplar of Ptolemaic Egyptian Temples. Computer Applications in Archaeology (CAA), Granada, Spain, April,
2010.
Weis, A., Jacobson, J., and Darnell, M. (2010).
The Virtual Theater District
of Pompeii. Computer Applications in
Archaeology (CAA), Granada, Spain, April, 2010.
Gillam, R., Innes, C., and Jacobson, J. (2010). Performance and Ritual in the Virtual Egyptian Temple. Computer Applications in Archaeology (CAA), Granada, Spain, April, 2010
Jacobson,
J., Handron, K., and Holden, L. (2009). Narrative and Content Combine in a
Learning Game for Virtual Heritage, Computer
Applications in Archaeology, Williamsburg, VA, 2010. Accepted for
publication in the peer-reviewed hardcopy proceedings.
Jacobson, J.
(2008). Ancient Architecture in Virtual Reality; Does Immersion Really Aid
Learning? Doctoral Dissertation,
School of Information Sciences, University of Pittsburgh. http://planetjeff.net/Jacobson2008.pdf, URN:
etd-04222008-172117.
Henden, C.,
Champion, E., Muhlberger, R., and Jacobson, J.
(2008). Sharing the Magic Circle with Spatially Inclusive Games, SIGGRAPH
Asia, (publisher) December, 2008.
Henden, C.,
Champion, E., Muhlberger, R., and Jacobson, J.
(2008). A Surround Display Warp-Mesh Utility to Enhance Player
Engagement, International Conference on
Entertainment Computing, September, 2008, Pittsburgh, PA.
Jacobson, J. and Holden L. (2007). Virtual Heritage: Living in the Past, TechnŽ: Research in Philosophy and
Technology, V10, No 3.
Duncan, M.,
Kelley, M., and Jacobson, J. (2006). High School Graduate Refines Gyromouse
Interface For Virtual Reality; Preteens Play Crucial Role. Computer Graphics Quarterly, Vol. 40, No. 2, ACM SIGGRAPH (publisher), August, 2006.
Jacobson, J. and
Lewis, L. (2005i). Game Engine Virtual Reality With CaveUT, IEEE Computer,
38, pp. 79-82.
Cavazza, M.,
Lugrin, J., Hartly, S,. Renard, M., Nandi, A., Jacobson, J., and Crooks, S.
(2005). Intelligent Virtual Environments for
Virtual Reality Art, Computers and Graphics 29(6): pp. 852-861.
Jacobson, J. and Vadnal, J. (2005p).
The Virtual Pompeii Project, World
Conference on E-Learning in Corporate, Government, Health Care, and Higher
Education (E-Learn,) Vancouver, Canada,
October 24 to 28, 2005.
Jacobson, J., Kelley, M., Ellis, S.,
and Seethaler, L. (2005c). Immersive Displays for Education Using CaveUT, World Conference on Educational Multimedia,
Hypermedia & Telecommunications, Montreal, Canada, June 27 toJuly 2, 2005.
Jacobson, J. and Holden, L. (2005e).
The Virtual Egyptian Temple, World
Conference on Educational Media, Hypermedia & Telecommunications (ED-MEDIA),
Montreal, Canada, June 27 toJuly 2, 2005.
Lewis, M. and Jacobson, J. (2002a).
Game Engines In Scientific Research, Communications of the ACM, 45, pp. 27-31.
Jacobson, J. and Hwang, Z. (2002b). Unreal Tournament for
Immersive Interactive Theater, in Lewis, C. and Jacobson, J. (2002a), Game
Engines for Scientific Research, Communications
of the ACM, January, 2002.
Whitney, S., Sparto, P., Brown, K.,
Furman, J., Jacobson, J., and Redfern, M. (2002). The Potential Use of Virtual
Reality in Vestibular Rehabilitation: Preliminary Findings With the BNAVE, Neurology
Report, Vol. 26, No. 2, 2002.
Jacobson, J. (2002c). Configuring
Multi-screen Immersive Displays With Existing Computer Equipment, Proceedings of the Human Factors and
Ergonomics Society 46th Annual Meeting, Baltimore, Maryland, pp. 760-765, September 30 to October 4, 2002.
Jacobson, J., Redfern, M., Furman, J.,
Whiney, S., Sparto, P., Wilson, J., and Hodges, L. (2001). Balance NAVE: A
Virtual Reality Facility for Research and Rehabilitation of Balance Disorders, Proceedings of the Virtual Reality Software
and Technology Meeting, Banff, Canada,
November, 2001 (paper).
Jacobson, J. and Vadnal, J. (1999).
Multimedia in Three Dimensions for Archeology: Information Retrieval With
Interactive Models, Proceedings of the SCI '99/ISAS '99 Conference, Orlando, Florida, August 3,
1999.
Jacobson,
J. and Vadnal, J. (1998). Learning in a
Highly Interactive, Low-Resolution Virtual Environment: The Tomb of Lady Hao, Proceedings of the 1998 IEEE International
Conference on Systems, Man, and Cybernetics, Orlando, Florida, October 11-14. ISBN: 0-7803-4778-1
Jacobson, J. and Lewis, M. (1997a).
An Experimental Comparison of Three Methods for Collision Handling in Virtual
Environments, Proceedings of the Human Factors and Ergonomics Society, 41st
Annual Meeting, September 22 to 26,
1997, Albuquerque, New Mexico, Vol. 2, p. 1273.
Jacobson, J. and Lewis, M. (1997b).
Collision Handling in Virtual Environments: Facilitating Natural User Motion,
Proceedings of the 1997 IEEE International Conference on Systems, Man, and
Cybernetics, Orlando, Florida, October
12 to 15, 1997.
Lewis, M., Lenox, T., Roth, E.,
Roberts, L, Shern, R., Rafalski,
T., and Jacobson, J. (1997c), Support of Teamwork in Human-agent Teams,
Proceedings of the 1997 IEEE International Conference on Systems, Man, and
Cybernetics, Orlando, Florida, October
12-15.
Helsel, S. and Jacobson, J. (1994). The VR Marketplace Directory,
Mecklermedia, Inc. (book)
Jacobson, J., Weis, A., Twigg, A., and Tucker, S. (2010). CuratorVM, An Open Source Template for Virtual Museums. Computer Applications in Archaeology (CAA), Granada, Spain, April, 2010.
Jacobson, J. and Chadwick, W.A. (2010). Reconceptualizing ÒVirtual
RealityÓ: What is VR?, IEEE Virtual
Reality 2010, March, MA, USA (Panel, Moderators),
Jacobson, J.
(2010), Digital Archaeology
at Pompeii; Our Contribution to the Historical Record, Computer Applications in Archaeology, Granada, Spain, April, 2010. (Round-Table,
Moderator),
Jacobson, J. (2010). Survey of Experimental
Research in Learning With CAVE-like, HMD, Digital Dome Displays, Media Grid Summit, Boston, MA, April,
2010 (Talk).
Jacobson, J. (2010). Virtual Reality Technology and the Virtual Egyptian Temple, Axiom Gallery, Boston, MA, February, 2010 (Talk and Demonstration).
Jacobson, J.
(2010). Virtual Communities, Ensemble
Pavilion. Second Life, March, 2010.
Jacobson, J.,
Troche, J., Johnston, A., Billinski, K., Hopkins, D., Kamenetskaya, K., Korch,
M., and Perry, J., (2010). PublicVR Spring Student Show, GASP Gallery, April, 2010 (Demonstration, Talk, Live Performance).
Handron, K., Jacobson, J., and McJunkin, S.
(2010). Learning in Immersive Virtual Environments, American Association for
the Advancement of Science (AAAS 2010), February, 2010,San Diego, CA,
USA (Poster).
Burgess, L., Holden, L., and Jacobson, J. (2006). Muses in the Library II: The reality of the Virtual, Digital Libraries Colloquium Series, Carnegie Museum of Natural History, Pittsburgh, PA, September, 2006 (Talk and Demonstration).
Handron, K .and Jacobson, J. (2007). VR
Projects in the Earth Theater at the Carnegie Museum of Natural History, International
Conference on Entertainment Computing, September,
2007, Pittsburgh, PA. (Poster and Demonstration).
Handron, K. and Jacobson J. (2007). Virtual Exhibits in the
Planetarium, Conference Proceedings of
the Great Lakes Planetarium Association Report, Winter 2007, Pittsburgh,
PA, USA.
Jacobson,
J. (2007 and 2005). CaveUT, Virtual
Theater at the University of PittsburghÕs iSchool. May.
Demonstrated CaveUT to Autistic teenagers in a summer program at La Roche
College, who then went on to construct their own two-walled partial cave, using
instructions on my website, and produced a number of virtual environments and
artifacts (Talk and Demonstration).
Jacobson,
J. (2007). CaveUT, Simulation and
Modeling Collaboration Group, University of Pittsburgh, PA. (Talk).
Jacobson,
J. (2007 and 2005). CaveUT, Digital
Imagers group, University of Pittsburgh, PA. (Talk).
Jacobson, J. (2003a). Common Office
Equipment and CaveUT: Make a Cheap Portable Cave, IEEE Virtual Reality Conference 2003 (VR 2003), March 22 to26, 2003,
Los Angeles, CA. ISBN 0-7695-1882-6 (Demonstration).
Jacobson, J. (2003b). Using CaveUT
to Build Immersive Displays With the Unreal Tournament Engine and a PC Cluster,
ACM SIGGRAPH 2003 Symposium on
Interactive 3D Graphics, Monterrey, California, April, 2003.
(Demonstration).
Jacobson, J. (2002d). CaveUT:
Game-Engine Software for CAVE-like displays: a Walk-in Demonstration at the Conference on Human Factors in Computing
Systems, Minneapolis, MN, April, 2002. (Walk-in demonstrations are not
peer-reviewed and do not appear in the proceedings.)
Jacobson, J., Lewis, M., and Sycara, K. (2002e). COTS
Multi-screen Displays, Proceedings of the
Workshop on Intelligent Human Augmentation and Virtual Environments, UNC,
October, D-37. (Poster).
Jacobson J., Redfern M., Furman, J., Whitney, S., Sparto P., Wilson J., and Hodges L. (2001). Balance NAVE: A Virtual Reality Facility for Research and Rehabilitation of Balance Disorders, Medicine Meets Virtual Reality 2001, Newport Beach, CA, US, January, 2001 (Poster)
Collaboration Group at the
University of Pittsburgh, in December, 2007, about immersive visualization with
CaveUT.
Virtual Egyptian Temple in Unity Format (2009-2010). PublicVR subcontracted with
the Carnegie Museum of Natural History to produce a version of the temple using
Unity (www.unty3d.com) and suitable for display on a portable dome. Under NSF
award 0916098, MyDome – Defining Computational and Cognitive Potential of
Interactive Simulations in an Immersive Dome Environment, PublicVR was in the
initial grant application.
Virtual Theater Upgrade (2009-2010). PublicVR
subcontracted with the iSchool at the University of
Pittsburgh under Dr. Michael LewisÕs direction to redesign the CaveUT-based
ÒVirtual TheaterÓ there and directed the implementation.
Egyptian Ritual Films (2009-2010). Small contract for PublicVR
with Christopher Innes, the Canada Chair for Research in Theater, York
University, Canada. Take films of Egyptian performances and rituals, acted by
Robyn GillamÕs students in front of a bluescreen and
merge them with background from the Virtual Egyptian Temple.
BNAVE contract (2007) to extend the CaveUT freeware to eliminate
screen update lag problems, add treadmill support, and add user location
logging. Also created a Virtual Grocery Store and showed them how to improve on
it using CAD tools and student labor.
CaveUT (2005). Represented the
University of Pittsburgh in the Educational Category of the ÒMake Something
Unreal ContestÓ sponsored by Epic Games. The prize was five high-end desktop
computers for student use. Market value at the time was approximately $15,000.
Smooth Navigation Through Cluttered Virtual
Environments With Only a Mouse and Screen (1999), Link Foundation Fellowship in Advanced Simulation and Training, $20,000.
Program Supervisor and Technical Manager (2009 – present) for internships at PublicVR, where
students from local area colleges (Art Institutes of New England, Berklee
College of Music, and Brown University) come to PublicVR to work on our
projects as members of a professional team, all interns. We constitute a new
team each semester and briefly re-hire some of the previous termÕs students to
train the new interns. Since
summer 2009, we have had 2 or3 students per semester from the modeling and
animation program at the Art Institutes of New England, two from the Berklee College
of Music in Spring, 2010, and one from the department of Egyptology at Brown
University in the 2009-2010 academic year. So far, they have constructed a
completely new version of the Virtual Egyptian Temple, repaired structural
problems in the Virtual Theater District of Pompeii model, and composed music
and ambient sound for temple rituals. We showcase and credit their work in the
PublicVR website and (so far) in four conference papers regarding these
projects (Weis, 2010; Gillam, 2010; Troche, 2010; Johnston, 2010). I interview,
select, and evaluate all interns. I instruct them on the projects, provide
training materials for them to study, obtain expert help for them as needed,
maintain their hardware and software work environments, and generally manage
the operation. Neil Leonard at Berklee helped supervise the Berklee students.
Independent Study Supervisor (2010)
for Amber Johnston, Christopher DedeÕs Masters level
student in Education at Harvard University. I instructed her in the pedagogical
and dramatic structure of live tours and shows at museums (science
demonstrations, collections tours, and virtual tours). I also instructed her in
the content and meaning of the Virtual Egyptian Temple with the help of Julia
Troche (see next teaching item, below). Amber wrote a narrative for our virtual
Egyptian priest, and performed it live at the PublicVR spring show. I helped
her write a paper about the project, which was published at Teachers College
Education Technology Conference (Johnston, 2010).
Internship Supervisor (2009-2010)
for Julia Troche, a doctoral student at the Department of Egyptology and
Western Asian Studies at Brown University. Introduced her to the use of virtual
reality for cultural heritage and the virtual Egyptian temple. Her main task
was to study the Virtual Egyptian Temple, help us make it more historically
accurate, and write a paper describing the templeÕs scholarly underpinnings.
The paper was accepted for publication at the conference of Computer
Applications in Archeology (Troche, 2010).
Program Co-Supervisor (2006-2007,
2009) with Robyn Gillam, Lynn Holden, Julia Troche, Ricardo Washington, Jeff Zehnor. Students from the Art Institute of Pittsburgh (AIP)
made (3D virtual) objects for the Virtual
Egyptian Temple. Some of the objects are duplicates of objects in Walton
Hall at the Carnegie Museum of Natural History (CMNH), Pittsburgh, which
contains a collection of Egyptian artifacts. I managed documentation and access
to historical and technical information, requirements for the temple project,
and integration with the museum show. The better artifacts became part of the
official Virtual Egyptian Temple and are now showing at the museum as part of
the temple. This was the starting point for an ongoing collaboration between
the CMNH and AIP, in which students produce shows for the Earth Theater with
help and input from the museum staff. One of these shows, Virtual Seneca
Village, is currently showing to audiences of children in the CMNHÕs
educational program. For the AIP students, it is work experience and portfolio-building.
Instructed docents (2006-2007) at
the Carnegie Museum of Pittsburgh on how to give a tour of the Virtual Egyptian
Temple in the Earth Theater. Trained them to navigate physically while
presenting and narrating, all the while taking full dramatic/informational
advantage of the very wide display.
Internship Co-Supervisor (2006) with Matthew Kelley, for Matthew Duncan, a graduating high-school senior. Department of Information Science, University of Pittsburgh, PA. Mr. Duncan conducted a formative evaluation of navigation in VR with the Gyromouse. I designed half of his curriculum, arranged needed software and hardware, and instructed him on immersive-display usability design and introductory research design. I helped him write a magazine article, published in Computer Graphics Quarterly (Duncan, 2006).
Co-Instructor (2001) with Lowry
Burgess and Lynn Holden on Interactive
Ancient Egypt (ART 62425), an upper-division
course in the Department of Fine Arts at Carnegie Mellon University. Students
from diverse majors collaborated in groups to produce educational mixed-media
applications on the topic of ancient Egypt. I produced the technical portion of
the curriculum and did one-third of the teaching. Pittsburgh, PA, Fall,
2001.
Independent Study Supervisor (2001)
for Zimmy Hwang, Departments of Information Science
and Otolaryngology, University of Pittsburgh. Mr. Hwang earned a full semester
of course credit assisting me, as I designed and programmed the first version
of CaveUT (Jacobson, 2002b). Pittsburgh, PA, Spring 2001.
Teaching Assistant (1999) for Research Methods (PSY 0035L) Department
of Psychology, University of Pittsburgh, PA, Fall, 1999.
Executive Director (1994–present) of PublicVR, a 501c3
organization dedicated to free software and research in Virtual Reality for
Education and Human Factors. The corporation has a board of directors and
officers, but no actual membership. It provides a legal umbrella for project
teams to bid on grants, sign agreements (i.e., nondisclosure), enforce
distribution agreements, process donations, and distribute their works. We also
support the dissemination of knowledge on this topic by funding demonstrations,
public events, museum installations, and publications. All intellectual
property produced under PublicVRÕs legal umbrella or donated to us is free for any
use, with the only requirement being acknowledgement. PublicVR holds a
non-exclusive copyright to all such works. See http://publicvr.org.
Local Events Chair (2010) for the conferences of
Virtual Reality, Waltham, MA, March, 2010.
Project and Technical Manager (2000–present) for the
following open-source freeware projects. As technical manager, I write the
requirements and high-level design, test and integrate the system components
provided by specialists, write the initial documentation, and research relevant
technical trends. As project manager, I promote the projects, support the
efforts of project contributors, and answer questions from the user community.
I also personally perform all of the software testing, quality assurance, and
configuration management. Following are the project descriptions:
á
CaveUT (see Jacobson, 2010, June) modifies
Unreal Tournament 2004 so that a single userÕs view is spread across multiple
screens. This allows the designer to configure visually immersive displays
using low-cost desktop computers and digital projectors.
á
VRGL (see Jacobson, 2005) is a
modified OpenGL¨ library which can introduce linear or spherical
transformations in the display window. VRGL allows CaveUT to support much more
complex multi-screen displays and curved screen displays (i.e., planetarium
domes or partial cylinder screens).
á
Virtual Egyptian Temple
(see Troche, 2010) is a minimal three-dimensional model of an archetypal
temple, an exemplar for most such houses of worship in ancient Egypt. It is
intended for informal and museum learning environments. We have version
compatible with CaveUT and Unity.
á
Gates of Horus is an educational game based on
the Virtual Egyptian Temple. Students interact with a pedagogical agent (a
virtual priest) and the temple itself to unlock its secrets. The game logs all
user activity and comes with supporting materials, such as a book with relevant
historical information. It is compatible with CaveUT.
á
Virtual Theater District
of Pompeii (see Weis, 2010) is an historically accurate reconstruction of the
Theater District in the ancient Roman city of Pompeii, in Unity format. It is
intended for use by museums, educators, and historians.
á
CuratorVM (see Jacobson,
2010, April) is an authoring tool for basic websites, with special
optimizations and features for virtual museums. When it is ready, we will
distribute it to the public, as we did with CaveUT. We are using the early
alpha version to produce the Virtual Theater District.
Technical Support (2001-present) for all software
and artwork produced by PublicVR, but especially CaveUT. See my 2010 paper for
ED-Media for a list of CaveUT projects.
Technical Lead, (2000–2002),
The BNAVE Project, Department of Otolaryngology, University of Pittsburgh.
Under Dr. Larry HodgesÕs supervision, I designed the Balance NAVE, (a CAVE-like
Device) based on the NAVE (NAVE Automatic Virtual Environment) at the Graphics
Visualization and Usability Center of the Georgia Institute of Technology. I conducted
information-gathering and design meetings with the end-users, researchers, and
therapists specializing in human balance disorders. I also codified
requirements for the BNAVE itself, including software, experimental setup, and
general work-processes at the lab. My responsibilities included working with
all suppliers, supervising construction of the BNAVE, and setting up the lab
where it resides. I worked with Dr. Patrick Sparto, who handled the sensors and
data-gathering hardware and software.
Project and Technical Manager (1995–1996) of
the Pompeii Project, Studio for Creative Inquiry at Carnegie Mellon
University, March to December, 1995. I directed professionals and students to
build a virtual reconstruction of a part of the ancient Roman city of Pompeii.
See Museum Installations, above.)
Lead Artist and Project Manager (Summers of 1993, 1994, and 1995) of the Virtual Ancient
Egypt Project and Polis 2.0, Studio for Creative Inquiry at Carnegie Mellon
University. I directed professionals and students to build an historically
accurate virtual Egyptian temple
Configuration Manager and System
Software Engineer (1987–1991) at Honeywell's Secure
Computing Technology Center. I worked on the LOCK Project, an integrated
hardware and software environment that provides high-level computer security. I
implemented policies for storage and access of all baseline versions of all
software modules, security-related proofs and official documents. I wrote software
tools to help implement policy, and co-authored the Subject-Manager, which
handles the complete life cycle of all processes on the system. I designed both
the device driver for LOCK's security reference
monitor and the Build File System Application that runs with special privileges
to create hierarchically secured files. My responsibilities also included testing
and debugging many other software modules.