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Project: CaveUT

CaveUT uses the game, Unreal Tournament 2004 as a powerful software platform for CAVEs and other multiscreen immersive displays. CaveUT 2004 is a set of software modifications, free and open source, which makes this possible. CaveUT is currently in use in several perminent installations and in many other projects and demonstrations. CaveUT is intended to be used closely with VRGL.

We hope to release our new version of CaveUT in late summer, 2008. Already, it has: (1) greatly improved screen synchronization, (2) logging capability (3), a special cursor that can traverse the composite display and activate clickable objects (4), support for digital dome-shaped displays, (5) the ability to drive navigation via UDP, and (6) a protocol for interfacing a treadmill with CaveUT (See UtVRPN ). An early beta is available, but only to researchers who can actually help us get the public release done sooner. Stay tuned!

For details, to go to the CaveUT main site

Latest News:

New version of CaveUT coming in summer 2008.